{
Node: string = NPBehave.Node,
Root: string = NPBehave.Root,
Decorator: string = NPBehave.Decorator.Decorator,
ObservingDecorator: string = NPBehave.Decorator.ObservingDecorator,
BlackboardCondition: string = NPBehave.Decorator.BlackboardCondition,
Service: string = NPBehave.Decorator.Service,
BlackboardQuery: string = NPBehave.Decorator.BlackboardQuery,
Condition: string = NPBehave.Decorator.Condition,
Cooldown: string = NPBehave.Decorator.Cooldown,
Failer: string = NPBehave.Decorator.Failer,
Hook: string = NPBehave.Decorator.Hook,
Inverter: string = NPBehave.Decorator.Inverter,
Observer: string = NPBehave.Decorator.Observer,
Random: string = NPBehave.Decorator.Random,
Repeater: string = NPBehave.Decorator.Repeater,
Succeeder: string = NPBehave.Decorator.Succeeder,
TimeMax: string = NPBehave.Decorator.TimeMax,
TimeMin: string = NPBehave.Decorator.TimeMin,
WaitForCondition: string = NPBehave.Decorator.WaitForCondition,
Composite: string = NPBehave.Composite.Composite,
Sequence: string = NPBehave.Composite.Sequence,
Parallel: string = NPBehave.Composite.Parallel,
Selector: string = NPBehave.Composite.Selector,
RandomSelector: string = NPBehave.Composite.RandomSelector,
RandomSequence: string = NPBehave.Composite.RandomSequence,
Action: string = NPBehave.Task.Action,
Task: string = NPBehave.Task.Task,
WaitUntilStopped: string = NPBehave.Task.WaitUntilStopped,
Wait: string = NPBehave.Task.Wait,
}