• API(eca&lua)
  • Lua
  • API
  • Npbehaveclassname

NPBehaveClassName

{
    Node: string = NPBehave.Node,
    Root: string = NPBehave.Root,
    Decorator: string = NPBehave.Decorator.Decorator,
    ObservingDecorator: string = NPBehave.Decorator.ObservingDecorator,
    BlackboardCondition: string = NPBehave.Decorator.BlackboardCondition,
    Service: string = NPBehave.Decorator.Service,
    BlackboardQuery: string = NPBehave.Decorator.BlackboardQuery,
    Condition: string = NPBehave.Decorator.Condition,
    Cooldown: string = NPBehave.Decorator.Cooldown,
    Failer: string = NPBehave.Decorator.Failer,
    Hook: string = NPBehave.Decorator.Hook,
    Inverter: string = NPBehave.Decorator.Inverter,
    Observer: string = NPBehave.Decorator.Observer,
    Random: string = NPBehave.Decorator.Random,
    Repeater: string = NPBehave.Decorator.Repeater,
    Succeeder: string = NPBehave.Decorator.Succeeder,
    TimeMax: string = NPBehave.Decorator.TimeMax,
    TimeMin: string = NPBehave.Decorator.TimeMin,
    WaitForCondition: string = NPBehave.Decorator.WaitForCondition,
    Composite: string = NPBehave.Composite.Composite,
    Sequence: string = NPBehave.Composite.Sequence,
    Parallel: string = NPBehave.Composite.Parallel,
    Selector: string = NPBehave.Composite.Selector,
    RandomSelector: string = NPBehave.Composite.RandomSelector,
    RandomSequence: string = NPBehave.Composite.RandomSequence,
    Action: string = NPBehave.Task.Action,
    Task: string = NPBehave.Task.Task,
    WaitUntilStopped: string = NPBehave.Task.WaitUntilStopped,
    Wait: string = NPBehave.Task.Wait,
}

NPBehaveClassName.Action

NPBehaveClassName.BlackboardCondition

NPBehaveClassName.BlackboardQuery

NPBehaveClassName.Composite

NPBehaveClassName.Condition

NPBehaveClassName.Cooldown

NPBehaveClassName.Decorator

NPBehaveClassName.Failer

NPBehaveClassName.Hook

NPBehaveClassName.Inverter

NPBehaveClassName.Node

NPBehaveClassName.Observer

NPBehaveClassName.ObservingDecorator

NPBehaveClassName.Parallel

NPBehaveClassName.Random

NPBehaveClassName.RandomSelector

NPBehaveClassName.RandomSequence

NPBehaveClassName.Repeater

NPBehaveClassName.Root

NPBehaveClassName.Selector

NPBehaveClassName.Sequence

NPBehaveClassName.Service

NPBehaveClassName.Succeeder

NPBehaveClassName.Task

NPBehaveClassName.TimeMax

NPBehaveClassName.TimeMin

NPBehaveClassName.Wait

NPBehaveClassName.WaitForCondition

NPBehaveClassName.WaitUntilStopped