SaveData
存档
load_boolean
function SaveData.load_boolean(player: Player, slot: integer)
-> boolean
获取玩家的存档数据(布尔)
load_integer
function SaveData.load_integer(player: Player, slot: integer)
-> integer
获取玩家的存档数据(整数)
load_real
function SaveData.load_real(player: Player, slot: integer)
-> number
获取玩家的存档数据(实数)
load_string
function SaveData.load_string(player: Player, slot: integer)
-> string
获取玩家的存档数据(字符串)
load_table
function SaveData.load_table(player: Player, slot: integer, disable_cover: boolean)
-> table
获取玩家的存档数据(表)
@param disable_cover
— 是否禁用覆盖,必须和存档设置中的一致
load_table_with_cover_disable
function SaveData.load_table_with_cover_disable(player: Player, slot: integer)
-> table
load_table_with_cover_enable
function SaveData.load_table_with_cover_enable(player: Player, slot: integer)
-> table
save_boolean
function SaveData.save_boolean(player: Player, slot: integer, value: boolean)
保存玩家的存档数据(布尔)
save_integer
function SaveData.save_integer(player: Player, slot: integer, value: integer)
保存玩家的存档数据(整数)
save_real
function SaveData.save_real(player: Player, slot: integer, value: number)
保存玩家的存档数据(实数)
save_string
function SaveData.save_string(player: Player, slot: integer, value: string)
保存玩家的存档数据(字符串)
save_table
function SaveData.save_table(player: Player, slot: integer, t: table)
保存玩家的存档数据(表),存档设置中必须使用允许覆盖模式
table_cache
table
timer_map
{ [Player]: LocalTimer }
upload_save_data
function SaveData.upload_save_data(player: Player)